Posted 4 weeks, 4 days ago.
The first release of GIFwrapped included just one in-app purchase, the ability to disable ads. It also shipped with a pretty significant bug that meant ads were never actually shown, regardless of whether or not you purchased the upgrade. As it turns out, people still paid for it, and there were a number of comments and reviews explaining that they did so to support the app, even though they had never actually seen an ad.
This has stuck with me throughout GIFwrapped’s life. I’m still incredibly grateful to anybody who ever purchased an upgrade. In my mind, it’s the ultimate form of showing support: people (maybe you?) were willing to part with money and invest in the product I made. I’m so very honoured by that.
Over the past six months or so, I’ve been contemplating a big change: making the switch to a subscription pricing model. It’s no small thing; even just deciding to go for it was an heckin’ ordeal and a half.
Posted 12 weeks, 3 days ago.
On a recent episode of Independence, we talked a little bit about our approaches to managing tasks, especially related to version releases. Something I didn’t get into is that, over the past few months, I’ve been attempting to improve my workflow with a number of automations; both to reduce the busy work I have to get done, and to make it so that things update without me as much as possible.
This is something of a living project all its own—each time I get through a release cycle I re-evaluate and tweak a little—but as a result it’s almost like having a project manager… albeit a very tiny one.
Posted 14 weeks, 3 days ago.
After missing it last year, I added a reminder to my calendar so I would remember Hourly Comic Day as it approached this year. So on the 1st of February, I created a short comic to document every hour of my waking day and posted them to Twitter.
Posted 16 weeks, 5 days ago.
Preparing screenshots for new versions of GIFwrapped has always been something of a hands-on process for me, despite using fastlane’s snapshot tool. Each time, I’d have to build GIFwrapped to a bunch of simulators, load a set of GIFs into each one by hand, then run my screenshots script.
Theoretically, this would be where Xcode’s
xcappdata bundles would come in super handy, but since they don’t really work in simulators, they’re not very useful. Oh sure, the option is there and it totally works for actual devices, both for running tests and for debugging… but literally nothing happens for the simulator, which is less than ideal. There’s already a bunch of radars around this issue, so hopefully we’ll see it fixed at some point.
In the meantime, rather than continuing to struggle through that monotony, I decided to set up some code to handle it all for me. Because what even is life if you can’t automate away your annoyances?
Posted 1 year, 35 weeks ago.
Out of the three podcasts I’ve done so far, Topical is one of the most fun I’ve had the pleasure of being a part of. This is in part because of my co-host, Russell, who I will continue to consider a close friend, long after this show is forgotten by everyone else.
It’s also because of the nature of the show: we’ve learned a lot about each other and about the world simply by having discussions. We didn’t always get things right, or come to the right conclusion, but we took the journey, and it was both enlightening and satisfying.
As is the eventual nature of everything, however, Topical is complete. I’m not saying that we’ve covered everything we possibly could have, or reached the end of things that we could talk about; neither would be true. We’ve simply come to the point where circumstances prohibit us from continuing, and while it’s sad (I will miss our weekly conversations), it’s also exciting to consider what is in store.
Thank you for listening, for caring enough to make us a part of your week, and most of all, thank you for having feelings about the end of this show. It’s been an incredible honour, and we’ll remember it until the robots take over and kill us all.